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Top 10 Best Cards in Clash Royale


Top 10 Best Cards in Clash Royale

Guides By Clash Royal 2016-03-12 23:47:41

Especially for new players it’s good to have an idea over which in Clash Royale are considered the best, so that you can know which to request from your clan. Also, you will often have several ready to be upgraded, but not enough to upgrade all of them. Then it’s nice to know which you should focus on.

I base this ranking on which I believe you will have the most use for as you move up through the Clash Royale . I don’t have the legendary yet, so they are not included in the list. I will start the with the honourable mentions and go up the list.

Honourable mentions.

These are good and quite popular in the game, but did not make the top 10 list. Please suggest other you like that I should add here, or if you believe any of them deserve to be in the top 10. The honourable mentions are in random order.

10. Dark Prince.


This is a new card from the March 2016 update of Clash Royale. He is similar to the in the way he is charging to do extra damage. However, the weakness in dealing with swarms of small troops is where the is strong. That’s why and is a popular combination now. Alone on the tower the is not even close to as strong as the regular , that’s why he is all the way down at 10th place.

9. Golem.

The is in my opinion the best high HP troop in the game. What pushes it down all the way to 9th place, is the high cost, and also the fact that it can be easily countered by lots of different troops if you don’t back it up.

If you do support the with other troops however, it is really really strong. Supporting it with weak range troops behind it like , , Archers, Spear , and works really well. Then your opponent basically have to kill the supporting troops that are hiding behind the first, and that can be very tricky. The only hard counter to a is the .

8. Prince.

is one of the best card in this game and is able to take out an enemy tower all on his own. That means you really force your opponent to react when you send a at him. There are many ways to counter the and end up with an , but good players use the when they know their opponent is low on and then get a ton of value out of him. The can also be used in defence against high HP troops.

7. Fireball.

This card is used on , , , , , and lots of other . Lets say your opponent drops a , he will often follow up with a , and Archers. Your will take out all the troops behind the and they are the ones that cause the most damage.

is similar to , the difference being a smaller target area, higher cost and higher damage. In some decks is best, in some decks is the way to go.

6. Arrows.

have a huge radius and gives you so many opportunities to deal with swarms of troops approaching your towers. also gives you so many way to gain an in the game. Say you take out with , you will gain a 1 . If you take our with you will gain an instant 2 which is huge. is in my opinion the best spell in Clash Royale, with at a close 2nd place.

5. Hog Rider.

The is my favourite tower killing card in Clash Royale. There are just so many advantages to using the instead of the other tower killing troops like the , , etc. The cheap at only 4 , while it still has a lot of HP and does a ton of damage.

Another great thing with the is that it goes straight for your opponents towers or defensive building, and it can even jump over the river and small troops. It won’t be distracted by enemy troops but will go straight to the buildings with his huge hammer to cause damage. All of this makes the the best offensive card in the game.

4. Tesla.

With the changes made to the a couple of weeks back, it is now one of the most powerful in the game. For the amount of HP you get, and the fact that it can hide under ground to avoid spell damage, 4 is a really low cost for it. is not a card that will fit into deck, like my top 3 do, but most of my best decks have in them. Placing the in the middle of the area in front of your towers enables it to shoot at and distract troops coming from both lanes.

3. Spear Goblins.

Spear fit well in most decks and will give you great value. Since they only cost 2 , there is no way to kill them with spells and an . When you place the Spear well they are worth way more than their cost, being able to deal with both air and ground troops. Since there are actually 3 of them, they can be used to distract a or Mini Pekka while your towers deals with it.

In offence this card work great as well, solo the 3 spear  will do a few hundred damage to their tower, but it’s when placed behind a tank like a or that they really shine. Spear is also a great card to open with, due to the low cost and decent damage they do to towers without backup.

2. Barbarians.

are great value and the card is used in almost every Clash Royale deck. This card is just a ton of value, for only 5 you get 4 strong with 500+ HP and 80+ DPS each from level 7 and up. They just deal so well with a large number of the most dangerous troops your opponent can send at you, like the , Pekka, , , , etc. Even when there are air troops approaching your tower, you can use the to soak up damage while your tower takes them out.

Now we talked about defence, but work well on offence as well. If you get 4 on a tower dealing 80DPS each, it will go down in a matter of seconds. They do walk a little slow, but putting a or behind them work really well. are in my opinion the best common card in the game and this lands them on a strong 2nd place.

1. Baby Dragon.

And the winner is…. the ! I have a in almost all of my decks, and I’m so happy I finally got this card to level 3 just recently. The is hard to kill and there are no other that can counter it well, so it’s a safe card to open the game with.

The does decent damage 1 vs 1, and great damage as splash hitting both air and ground troops. It’s cheap to play at only 4 , compared to the other that do splash damage to air like the and at 5 . If you leave it alone it will do a lot of damage to enemy towers as well. All of this makes the the best card in the game.