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Deck Building Guide


Deck Building Guide

Guides By Clash Royal 2016-02-05 16:17:13

1. Synergy above all
Whenever we’re talking about deck building, it’s always about synergy. You need every card to work alongside each other, and never because it’s a good card. Epic are great, but if you’re just using the epic solely because they’re “epic” , then you won’t have the success you’re looking for. Building a good deck is about synergy, not rarity.

2. Defense is just as important as Offense
Sure you need offense to destroy those Crown Towers and win, but you’re also going to need defense to defend your own towers. So your deck needs a great balance of defense and offense to be successful.

3. Balance of Point and Splash Damage
There are two types of damage-inflicting in this game:

  • that deal “point” damage, which are that inflict damage to only one opposing unit (i.e. targeting a ). Although, point attackers are limited to targeting one unit, they are the strongest damage-inflicting units in the game. Point-damaging are necessary for beating high HP troops.
  • that deal “splash” damage, which are that inflict damage to multiple units (i.e. targeting a ). While splash damaging units have the advantage of dealing damage to multiple opposing units, they deal among the lowest damage per second in the game. Splash-damaging are necessary for beating hordes of low HP troops.

4. Melee and Range Troops
You’re going to need a balance of melee and range troops. Ranged troops tend to have low HP but high DPS (damage per second), so it is important to combine them with melee troops in front of them to shield. Having too many melee troops make them susceptible to splash damage, so it’s important to combine them with ranged troops so that your melee troop shields as your ranged troop destroys the splash-damaging threat.

5. An adequate ‘Average Cost’
Your average cost is important. The best tend to have the greatest cost. However, they take the longest to deploy because of their high cost as you will need to wait longer to load up on .

So with these 5 key elements in mind I’ve devised a simple guideline or “ingredients” that are necessary for a well balanced deck:
Your deck should have….

1. An ‘Average Cost’ that’s between 3.7 to 4.5

It’s a good idea to have an average cost that’s between 3.7 and 4.5. You will find that you’re struggling to constantly deploy your if your cost is higher than this. While if your average cost is below 3.7, then you’ll find that although you are able to deploy many quickly, you’re struggling against splash-damaging threats as the lowest cost tend to be the troops with the lowest Hit Points.

2. At least 2 point damage-inflicting .
Although hordes of low HP troops are able to quickly destroy high HP , they are quickly eradicated by splash damage. Thus, point damage-inflicting are important for controlling high HP . Here are some examples of point damage-inflicting :

  • (range)
  • (melee)
  • Spear (range)
  • (melee)
  • Archers (range)
  • Pekka or Mini Pekka (melee)
  • / (flying range)
  • (melee)

3. At least 3 splash damage-inflicting . Splash damage inflicting are very important for controlling large hordes of troops. Here are some examples of splash damage-inflicting :

  • (aftermath bomb damage)
  • Zap

4. At least 2 high HP . Either a troop or defense with at least 1000 HP. Having with high HP are necessary to soak damage from splash damaging threats. Some examples of high HP :

  • Pekka

5. At least 2 air-targeting troops/defense. You will need multiple ways of dealing with aerial attackers that use troops such as the or . Examples of air-targeting :

  • Archers
  • Spear
  • /

6. At least 1 splash damage-inflicting Spell card. Although troops that deal splash damage can control large hordes of troops, their range and coverage is limited. Thus, it’s important to have a splash-damaging card such as so that you are able to inflicting a large radius of splash in any given area. For example, your that does splash is behind your but your opponent deploys a onto one of your weakened Towers. Thus, it’s important to have that ability with a card like to quickly destroy those to protect your Tower. These damage-inflicting spell are also excellent for taking down weakened Crown Towers. Examples of splash damage-inflicting Spell :

  • Zap

7. At least 1 defensive structure. Huts such as a or Goblin Huts or defenses such as an or Hidden are excellent for slowing down the pace of the game so that you can continue to load up on and defend. As long as you have your Crown Towers protected, you only need to destroy one more Crown Tower than your opponent to win. So having at least 1 defensive structure to protect your Towers is very important. Examples of defensive structures:

An example of my deck:

  • My ‘Average Cost’ is 4.3, which is pretty good.
  • I have two high point damage inflicting troops in and Muskeeter with decent HP so I can destroy high HP units without having to worry about splash damage spell taking them out.
  • I have a , , and a that deal splash damage, so I have multiple ways to control swarms or hordes of troops.
  • I have a , , and an that all have very decent HP so I can couple them with my Muskeeter or to deal either point damage and/or splash damage behind them.
  • I have an , Muskeeter, and a to deal both point and splash damage to air targets.
  • I have and a so I can freely inflict splash damage anywhere on the field to eradicate hordes or finish off a weakened Tower.
  • I have an to defend my Crown Towers from opposing high HP troops with heavy point damage.
  • I also have a to either eat away or slow down or distract troops. It can be used for both offense and defense.

And this is why I am having a lot of success with this deck as you can see from the pictures from my recent attack log below. Of course I’m not going to be able to push to the top of the leaderboards just yet since the level of my are still very low (I also haven’t bought any to speed up my progress), so I have a long way to go as the level of your are also very important. So save up your and when you have that balanced deck, prioritize upgrading those in your deck.

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