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Witch


Witch

Troop Cards By Clash Royal 2016-02-25 22:26:29

“Summons , shoots destructo beams, has glowing pink eyes that unfortunately don’t shoot lasers”

  • This card is unlockable from the Training Camp (Tutorial).
  • Passively, every few seconds, the Witch will summon a group of . They are normal , there is no difference.

  • The Witch should be placed far behind high hitpoints troops such as the , so that it can have enough time to summon its and provide offensive support.
  • The Witch’s can be taken out easily. Make sure you have a group of distracting troops to keep the Witch from being targeted.
  • It is highly unrecommended to spawn the Witch next to the player’s Crown Tower, as a single can take out the Witch and damage the Crown Tower.

  • On 11/01/16, the Balance Update decreased the Witch’s spawned level by 1.
  • On 19/2/16, the Balance Update increased her damage by 3%.
  • The Witch is one of the seven associated with , including the , , , , and .
  • There was a bug with the Witch where it can be trapped in a corner of your territory by any buildings, such as the orBarbarian Hut, which players utilize to use the Witch as an additional spawner, before the building trapping the Witch is destroyed and she can continue on as a normal troop.
    • However, the early February update fixed the ‘Stuck Witch’ bug.
  • When fully levelled, the Witch can summon level 13 , the highest level of upgradeable being level 12.
    • The  shares the same trait, except it spawns upon the spell’s impact.

Hit speed Movement Speed Deploy time Range Target Cost Summons Rarity
0.7 Medium 1 second 5.5 Air and Ground 5 x1 Epic

 

Level Hitpoints Area Damage Damage per second Skeleton level
1 500 36 51 6
2 550 39 55 7
3 605 43 61 8
4 665 47 67 9
5 730 52 74 10
6 800 57 81 11
7 880 63 90 12
8 965 69 98 13