Dark Prince
Troop Cards By Clash Royal 2016-03-01 21:53:59
“Dealing area damage with each swing and double after charging, the Dark is a formidable fighter. To harm his squishy core, break his shield first.”
- This card is unlockable from the Royal Arena (Arena 7).
- The Dark is a fast, splash damage dealing troop, making it effective against hordes of troops, or against spawner decks.
- Like the , when the Dark moves for a while, it will charge, making it gain a movement speed boost. When the Dark attacks a target, it will do 2x damage to the target and any nearby targets while also losing the speed bonus. It can regain the movement speed bonus if it starts to move again.
- It is effective at stopping the ’s charging attack. Due to the shield having a separate health bar from the Dark , it will absorb the ’s charging attack will be absorbed by the shield, keeping the Dark safe from losing a lot of hitpoints.
- This card was added to the game on 29/2/16 with the March Update.
- The Dark is not related to any other Supercell game.
Hit Speed | Speed | Deploy Time | Range | Target | Cost | Count | Rarity | Type |
---|---|---|---|---|---|---|---|---|
1.5 sec | Medium | 1 sec | Melee | Ground | 4 | x1 | Epic | Troop |
Level | Hitpoints | Shield Hitpoints | Area Damage | Damage with Ability | Damage per second |
---|---|---|---|---|---|
1 | |||||
2 | |||||
3 | 847 | 242 | 151 | 302 | 100 |
4 | 931 | 266 | 166 | 332 | 110 |
5 | 1,022 | 292 | 182 | 364 | 121 |
6 | 1,120 | 320 | 200 | 400 | 133 |
7 | 1,232 | 352 | 220 | 440 | 146 |
8 | 1,344 | 384 | 240 | 480 | 159 |