Troop Cards By Clash Royal 2016-03-01 21:53:59
“Dealing area damage with each swing and double after charging, the Dark is a formidable fighter. To harm his squishy core, break his shield first.”
- This card is unlockable from the Royal Arena (Arena 7).
- The Dark is a fast, splash damage dealing troop, making it effective against hordes of troops, or against spawner decks.
- Like the , when the Dark moves for a while, it will charge, making it gain a movement speed boost. When the Dark attacks a target, it will do 2x damage to the target and any nearby targets while also losing the speed bonus. It can regain the movement speed bonus if it starts to move again.
- It is effective at stopping the ’s charging attack. Due to the shield having a separate health bar from the Dark , it will absorb the ’s charging attack will be absorbed by the shield, keeping the Dark safe from losing a lot of hitpoints.
- This card was added to the game on 29/2/16 with the March Update.
- The Dark is not related to any other Supercell game.
|Hit Speed||Speed||Deploy Time||Range||Target||Cost||Count||Rarity||Type|
|1.5 sec||Medium||1 sec||Melee||Ground||4||x1||Epic||Troop|
|Level||Hitpoints||Shield Hitpoints||Area Damage||Damage with Ability||Damage per second|