Chest Rewards & Card Balance (2/9)

Chest Rewards & Card Balance (2/9)

News By Clash Royal 2016-02-05 15:52:23

Greetings, Challengers!

In today’s maintenance break we made a change to chest rewards and wanted to give you a heads-up about next week’s card re-balancing — coming on Tuesday 9th.

Arena 3-7 : Now contain more and , cost a few more , but are overall better value!
Late game card progression is a bit too slow and could do with a boost.

Mini P.E.K.K.A: Hitpoints increased by 3%
Mini P.E.K.K.A’s usage is quite low at the top, which is unfortunate for such a charismatic character; this little buff will hopefully make it a more enticing card.

: Attack speed increased to 1.5 seconds (from 1.6 seconds)
feels a bit clunky and needs some love.

: Hitpoints increased by 5%
is underused in the late game due to a couple of more enticing tank options ( and P.E.K.K.A). More hitpoints should make him a solid option again.

: Spawns 4 when destroyed (from 6 )
is the most popular card among top players. You get too much defensive value for 3 .

: Lifetime increased to 30 seconds (from 20 seconds)
We undershot the ’s power a bit when re-working it. Adding 10 seconds to its lifetime should improve this.

: Attack speed increased to 1.6 seconds (from 1.7 seconds)
is still one of the least used in the game – give him a chance!

: Damage decreased by 25% and cost reduced to 4 (from 5 )
has played second fiddle to the for too long! Lower damage and cost should make her quite different and a more flexible choice.

: Damage increased by 7%
is also one of the least used in the game. A little damage boost should bring it back into contention.

: Deployment time increased to 5 seconds (from 3 seconds)
can be a very challenging card to deal with among low-mid level players. A longer deploy time should make it less frustrating to face.

Zap: Damage increased by 6%
Zap hasn’t seen much use. A bit more damage will hopefully make it a more viable choice.