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How to Counter Push!


How to Counter Push!

Guides By Clash Royal 2016-06-13 12:51:29

So usually new players, when they play a game such as this, their main focus is to stop or counter their opponent’s push and then form a push of their own by again loading up a full bar. However, this is not the most ideal way of playing because you’re just allowing your opponent to also generate or load up on and then counter your push at the other end. So in this guide I’m going to show you guys how to punish your opponent when he’s lacking in with a powerful push and how you can easily calculate and predict whether your opponent has the to defend against you or not.

So say your opponent starts with a strong push with the and . Both of these troops share great synergy together, the dealing heavy single target damage while the does splash damage to counter the weaknesses of a . However, it is a horrible way to start a battle. Your opponent uses a total of 9 to make this push happen, which you can choose to use 9 even less to counter this threat, but as long as you can stop this push, you will be in charge. What I mean is, say you use a to shield against both of the Double Princes, and use and Archers to kill the Princes. So basically you used a total of 11 to counter a 9 push. Is that a bad play? So it absolutely isn’t, it’s actually a very good play. Because this way your took less damage and allowed your Archers and to quickly kill the Double , which means that the can now also shield for your Archers and as they then go for your opponent’s Arena Tower. Now at this point, your opponent has only 2 more than you do, but you’re in charge because of your powerful counter-push and it’s now going to be very difficult for your opponent to completely counter your incoming threat because he just wasted 9 for his rush attack. So this leaves him with enough to use his , which will kill the , but will not kill the and the Archers supported behind it. So now your opponent spend 12 , while you spent 11 and still are able to do very good damage to your opponent. This is how you counter-push, and this is how you should always focus on playing when you counter your opponent’s push.

So yea, every time your opponent comes in with a push, always look to combine your counter with a strong combination making it twice as hard for your opponent to stop you because he just wasted a lot of on his push and now doesn’t have the needed to stop your counter-push. And this is also the main reason why you should never rush, because if you take the initiative every time, then you’re allowing your opponent to counter-push you, and you really don’t want that.

More examples: Say your opponent comes in with a backed up by , which is a 6 combo. You have a and which is also 6 to easily stop this push. So your opponent Zaps your and weakens them to the point where their Arena Tower can 1 shot them all. So then your opponent spends 8 and you spent 6 on the counter. So in essence, you’ve successfully countered. But what you should have done was add in your in front of those for the counter-push. Even if your are at 1% health, they can still be used for a powerful counter-push when shielded. So then if your opponent uses a , then he has now spent a total of 11 , while you’ve spent 10 with your + + and now and have complete control. And this is all a result of you converting your defense, which was your , and then adding that for a powerful offensive push. And this is the best move because if you let your die and loaded up on , then you will also be allowing your opponent to load up on . So your window of opportunity to strike with your would be gone, because at that point your opponent will have much more to easily stop your push.

Another example, say you’re behind in and your opponent goes a powerful combo with backed up by a and . Well by placing in the middle of the and , and placing your Mini P.E.K.K.A on the , you can successfully counter this 14 push with 8 , without incurring too much damage, and then completely overwhelm your opponent on the other end. So then of course you want to focus on the counter-push. Whenever you’re countering, you always want to think counter-push, so adding your and a Zap Spell would be an incredible combo with your Mini P.E.K.K.A and counter-push.

And most of the time it’s better to mitigate the damage of your opponent’s offensive combo, and form a powerful counter-push. What I mean is, you don’t have to always completely shut down your opponents push. Sometimes it’s better to sacrifice a little health, save your , and focus on the counter-push. One example I can give you is when my opponent comes in with a lone push. I can counter it easily with my , but I would actually be losing value if I use a 5 card to counter a 4 card. So instead, I’ll use my 1 to defeat the and sacrifice a little Tower health, but gain huge value by killing a 4 card with a 1 card. If my opponent uses a Zap Spell, then he loses more value by using a 2 to beat a 1 card. Not only that, right after I kill the , I can then focus on punishing my opponent heavily because I’m leading by 3 thanks to countering his 4 with my 1 . I can then add those with my own and form a deadlier push while leading by 3 .